package util;

import org.anddev.andengine.entity.primitive.Rectangle;
import org.anddev.andengine.entity.shape.Shape;
import org.anddev.andengine.opengl.texture.region.TiledTextureRegion;

public class LianaEntity extends Entity{

	private Position postion;

	public LianaEntity(TiledTextureRegion entityTextureRegion) {
		super(entityTextureRegion);
	}

	public Shape createLianaShape(float px, float py) {
		final Shape liana = new Rectangle(
				px, py,
				15, 2);
		//		PhysicsFactory.createBoxBody(this.mPhysicsWorld, liana,
		//				BodyType.DynamicBody, BOX_FIXTURE_DEF);
		return liana;
	}
}
